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Compendium (Contains In-Game Tutorial)
Combat and Magic System
First Person/Third Person Modes
Inventory and Equipment System
Crafting, Enchantment, and Spell Creation
Music and Sound Effects
Controller and Mouse/Keyboard Support
Interactive NPCs, Doors and Items
Many Incomplete Areas, NPC's, and Items, including most Reward Items
Oculus Rift Mode
Fixed a bug which occasionally prevented the camera from operating correctly when talking to NPCs.
Fixed a bug where slain enemies would respawn in the wrong position when characters rested at matchfires.
Fixed a bug which caused unspent attribute points to not save properly.
Fixed a bug where some system sounds would not play properly.
Mana reserved by a buff spell will now display on-screen as a green bar behind the blue mana bar.
HUD elements are now animated.
Context sensitive prompts on screen will now switch between controller and keyboard inputs.
Item stats are now shown on the tooltip which appears before picking up an item.
A visual indicator now appears when your character levels up.
Additional crafting recipes have been added.
In many cases, items will now be named differently and have unique appearances as they become higher-level. Some still use placeholder models and textures.
Added a wider variety of attainable items through random enemy drops.
If you experience any of these issues please submit a bug report.
If you equip gear before entering character creation (by crafting something before you finish the first area and equipping it), gear will not display properly until leaving the area or re-equipping the gear.
Enemies killed in the air will sometimes not fall to the ground.
Occasional camera freeze when loading resources, gathering more data on this bug.
Long load times in certain areas, some have reported crashes, gathering more data on this bug.
There is no "Back" button in the Crafting menu. Pressing "Cancel", "Tab", "Start" or clicking another tab will all exit the crafting menu. A button will be added at a later date.
Animated grass does not display properly in certain areas. Looking into a fix for this.