It looks like you're new here. If you want to get involved, click one of these buttons!
Virtual Reality Mode (plug in your VR Headset and activate VR mode in the options menu)
Configuration Options, including Difficulty Options (partial)
Compendium (Contains In-Game Tutorial)
Combat and Magic System
First Person/Third Person Modes (v key or click right stick by default)
Tamagacha! (A 3D menu system featuring...)
Inventory, Equipment, Crafting, Enchantment, Spell Creation, and a Save System
Music and Sound Effects
Controller and Mouse/Keyboard Support
Interactive NPCs, Doors and Items
Many Incomplete Areas, NPC's, and Items, including most Reward Items
Redesigned in-game menu as a 3D object called the Tamagacha.
Redesigned context help for interactive objects. They will all now appear as in-game objects.
Cleaned up the terrain outside of the Significant Games professional building.
Designed new dialogue system to allow free movement and improve the experience in VR.
Rewrote all NPC dialogue to work in new dialogue system.
Corrected certain mesh objects which were not displaying properly.
Added several menu options such as Field Of Vision preferences.
Redesigned mouseover events to work with VR (seriously Unity? "full support for VR?")
If you experience any of these issues please submit a bug report.
Spell Creation mode has been disabled. There was not enough time to work it into the Tamagacha system for this release. This is scheduled to be re-added in the alchemy release.
The only weapons currently able to be crafted are thrown weapons. This is merely a menu design oversight and will be fixed for the next release.
The chat bubbles for NPCs will remain too high up if an NPC is sitting down.
The Loading Screen is offset in some areas and does not appear in VR mode. This should not cause any gameplay issues but is being fixed for a later version.
The night is too dark (and full of terrors), will work on implementing a fire to burn them all away.
Traversing long stretches of land can become tedious, looking into a gameplay design change that can alleviate that.
Enemies are unbalanced with level scaling, some levels are very easy, some are too difficult. Will work on balancing this.
Some ground colliders do not align properly with the ground, making feet appear to sink below the ground. If you experience this please screenshot the area this occurs to help us find the affected areas.
If you equip gear before entering character creation (by crafting something before you finish the first area and equipping it), gear will not display properly until leaving the area or re-equipping the gear.
Occasional camera freeze when loading resources, gathering more data on this bug.