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Beta Version 0.60 Release Notes

edited January 2 in Insignificant
Kickstarter Update Link

See the Kickstarter update for videos, images as well as our thoughts about the release.

Beta Version 0.60 Release Notes


ORB for unlocking Mancy abilities
Papercraft UI Design
Unique Items Inspired By Kickstarter Backers
Underwater Travel
Magic System and Spell Creation
Compendium featuring a World Map and Tutorial
NPC combat
Virtual Reality Mode (plug in your VR Headset and activate VR mode in the options menu)
Configuration Options, including Difficulty Options (partial)
Character Creation
First Person/Third Person Modes (v key or click right stick by default)
Music and Sound Effects
Controller and Mouse/Keyboard Support
Interactive NPCs, Doors and Items
Day/Night Cycle

In Development:

Certain story progression elements
Misc Statuses and Unfinished Mancy Abilities
Code optimization, and general polishing of game assets
Additional Character Customization Options

Addressed Issues:

All Mancies can now be accessed.
Mancies have been reorganized, and the UI has been redesigned.
Added animations to the Mancy screen.
Adjusted Enemy Weapon physics interactions.
Adjusted River area's trash can to allow for easier access.
Adjusted enemy chase distance. Enemies will not chase the player as far.
Fixed an error when the player did not have enough enchantment money.
Added floating text in the Tamagacha UI when the player's main currency amount is adjusted.
Added an animation when opening the Tamagacha when starting the game or when resting at a Matchfire.
Changed a few things in the Hall of Exile.
Music is augmented while the Tamagacha is active.
Adjusted the water shader to reduce system load.
Mancy Tome items removed, and their function has been given to ORB.

Known Issues:

For older game saves, items will be randomized due to unavoidable changes in The Code. This shouldn't cause any gameplay harm, but if you encounter any issues with these strange randomized items, beginning the game again or equipping new items will most likely solve them.

Framerate issues due to a lack of optimization in NPCs and lighting.

Carrot, an Onion Knight, freaks out if he is killed while he is still wearing his hat. He'll stop once it's stolen.

Some ground colliders do not align properly with the ground, making the lower parts of character models appear to sink below the ground. This is a fault in the terrain engine we're using, and we'll fix this if we can find a solution that doesn't require us to redo all of the terrain in the game.

If you equip gear before entering character creation, that gear will not display properly until leaving the area or re-equipping the gear. We might not fix this, as the player shouldn't have gear at that point.

Multiple Talk Triggers do not display properly. If triggering dialogue from Mother before previous dialogue has ended, it will look a little bit strange.
If you experience any other issues please submit a bug report .
This discussion has been closed.