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Compendium (Contains In-Game Tutorial)
Combat and Magic System
First Person/Third Person Modes
Inventory and Equipment System
Crafting, Enchantment, and Spell Creation
Music and Sound Effects
Controller and Mouse/Keyboard Support
Interactive NPCs, Doors and Items
Many Incomplete Areas, NPC's, and Items, including most Reward Items
Oculus Rift Mode
Fixed an issue causing texture flicker on some objects in the Hall of Exile.
Fixed an issue where flying enemies would not fall to the ground.
Fixed an issue where items that popped out of enemies would not fall to the ground.
If you experience any of these issues please submit a bug report.
The Loading Screen is offset in some areas, this should not cause any gameplay issues but is being fixed for a later version.
The night is too dark (and full of terrors), will work on implementing a fire to burn them all away.
Traversing long stretches of land can become tedious, looking into a gameplay design change that can alleviate that.
Enemies are unbalanced with level scaling, some levels are very easy, some are too difficult. Will work on balancing this.
Some ground colliders do not align properly with the ground, making feet appear to sink below the ground. If you experience this please screenshot the area this occurs to help us find the affected areas.
If you equip gear before entering character creation (by crafting something before you finish the first area and equipping it), gear will not display properly until leaving the area or re-equipping the gear.
Occasional camera freeze when loading resources, gathering more data on this bug.
There is no "Back" button in the Crafting menu. Pressing "Cancel", "Tab", "Start" or clicking another tab will all exit the crafting menu. A button will be added at a later date.