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Alpha Version 0.31 Release Notes

DanDan
edited June 2016 in Insignificant
Kickstarter Update Link
https://www.kickstarter.com/projects/significant/insignificant/posts/1538623

Check that link out for video, images and info about the release.

Alpha Version 0.31 Release Notes

Due to equipment data changes, players will automatically restart their game if one exists from an earlier version of Insignificant.

Features:

NPC combat!
Virtual Reality Mode (plug in your VR Headset and activate VR mode in the options menu)
Configuration Options, including Difficulty Options (partial)
Character Creation
Compendium (Contains In-Game Tutorial)
Combat and Magic System
First Person/Third Person Modes (v key or click right stick by default)
Tamagacha! (A 3D menu system featuring an Inventory, Equipment, Crafting, Enchantment, Spell Creation, and Options)
Music and Sound Effects
Controller and Mouse/Keyboard Support
Interactive NPCs, Doors and Items
Day/Night Cycle
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Still In Progress:

Incomplete Areas and Missing Items, including most Reward Items
Underwater Travel
Alchemy
In-Game Map
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Addressed Issues:

Adjusted damage and health scaling to work appropriately at all levels.
Adjusted enemy level scaling to increase as more areas are discovered.
Experience also scales exponentially to reward players for beating appropriately leveled enemies.
Monies and crafting materials are now more easily obtained.
Previously inaccessible crafting recipes are now accessible again.
The first crafting recipe in all categories is unlocked for free at the start of the game.
Resting at a matchfire speeds up time so that players can select their preferred time of day.
Night isn't so dark that it's unplayable anymore.
The Jump stat now increases the total number of midair jumps a player can perform before needing to land.
A dash-jump has been added to speed up movement around the world. To perform a dash jump, simply jump forward while running.
Tutorial popups now show up in the demo and starting zone of the main game to help move the game forward.
Accessories have been removed to reduce the burden of collecting too many items.
A brightness option has been added to the Tamagacha! menu.
Music and Sound Effect options have been added to the Tamagacha! menu.

Controller look speed has been adjusted.
HUD items which did not display properly on some televisions have been adjusted.
Gave back Cinnabar's hat.
Fixed the sound problems on Clocks and TVs.
Cardboard box items are now able to be collected again.
The level exit indicator in the forest area is no longer backwards.
An error has been addressed wherein shadows disappeared at long distance.
An error where the player would continue moving after opening their Tamagacha! has been fixed.
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Known Issues:

Framerate issues due to a lack of optimization in NPCs.
Wolves do not emit sound properly.
Carrot, an Onion Knight, freaks out if he is killed while he is still wearing his hat. He'll stop once it's stolen.

Spell Creation mode has been disabled. There was not enough time to work it into the Tamagacha system for this release. This is scheduled to be re-added in the alchemy release.

The Loading Screen is offset in some areas and does not appear in VR mode. This should not cause any gameplay issues but is being fixed for a later version.

Some ground colliders do not align properly with the ground, making the lower parts of character models appear to sink below the ground. This is a fault in our terrain engine, and we're looking into a solution.
If you equip gear before entering character creation, that gear will not display properly until leaving the area or re-equipping the gear. We might not fix this, as the player shouldn't have gear at that point.
If you experience any other issues please submit a bug report.
This discussion has been closed.