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---Tamagacha! (A 3D menu system)
Alchemy (A new Tamagacha minigame to create rechargable potion-like buddies)
Virtual Reality Mode (plug in your VR Headset and activate VR mode in the options menu)
Configuration Options, including Difficulty Options (partial)
Compendium (Contains In-Game Tutorial)
Combat and Magic System
First Person/Third Person Modes (v key or click right stick by default)
Music and Sound Effects
Controller and Mouse/Keyboard Support
Interactive NPCs, Doors and Items
Incomplete Areas and Missing Items, including most Reward Items
Code optimization, and general polishing of UI and game assets
Alchemy system added! Create Tamagacha buddies to gain helpful or sometimes harmful effects.
Added support for Xbox One Controllers.
Wolves now emit sound properly.
Added menu sounds to the Tamagacha system.
Fixed the Duplicator's Scanner attack, which would break under certain circumstances.
Changed the way buff and debuff effects work.
Added visualizations for certain buffs, debuffs and spell animations.
Changed the function of various Mancy perks to integrate the alchemy system.
Optimized certain game resources.
If you experience any other issues please submit a bug report.
Framerate issues due to a lack of optimization in NPCs, and in some cases Unity's default water hogging framerate.
Carrot, an Onion Knight, freaks out if he is killed while he is still wearing his hat. He'll stop once it's stolen.
Spell Creation mode has been disabled. There was not enough time to work it into the Tamagacha system for this release. This is scheduled to be re-added later.
The Loading Screen is offset in some areas and does not appear in VR mode. This should not cause any gameplay issues but is being fixed for a later version.
Some ground colliders do not align properly with the ground, making the lower parts of character models appear to sink below the ground. This is a fault in the terrain engine we're using, and we're looking into a solution.
If you equip gear before entering character creation, that gear will not display properly until leaving the area or re-equipping the gear. We might not fix this, as the player shouldn't have gear at that point.