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Magic System and Spell Creation
Compendium featuring a World Map and Tutorial
Virtual Reality Mode (plug in your VR Headset and activate VR mode in the options menu)
Configuration Options, including Difficulty Options (partial)
First Person/Third Person Modes (v key or click right stick by default)
Music and Sound Effects
Controller and Mouse/Keyboard Support
Interactive NPCs, Doors and Items
Incomplete Areas and Missing Items, including most Reward Items
Code optimization, and general polishing of UI and game assets
The Compendium has been revamped.
The Compendium now features a world map which fills in as the player explores different areas.
In-Game books are now all readable.
Spell Creation has been re-added to the game.
Books, as well as several other objects in the world, will now respond to physics interactions.
Melee weapons will now trigger physics interactions.
Fixed many issues with the buff and debuff systems.
Slightly improved framerate in demo area.
Fixed an issue which caused footsteps to not make sounds.
Fixed an issue which caused the player to face the wrong direction when loading a scene.
Fixed an issue which caused incorrect sounds to play when loading a scene.
Fixed an issue which caused the camera to shake like crazy in some instances.
If you experience any other issues please submit a bug report.
Framerate issues due to a lack of optimization in NPCs and lighting.
Carrot, an Onion Knight, freaks out if he is killed while he is still wearing his hat. He'll stop once it's stolen.
The Loading Screen is offset in some areas and does not appear in VR mode. This should not cause any gameplay issues but is being fixed for a later version.
Some ground colliders do not align properly with the ground, making the lower parts of character models appear to sink below the ground. This is a fault in the terrain engine we're using, and we're looking into a solution.
If you equip gear before entering character creation, that gear will not display properly until leaving the area or re-equipping the gear. We might not fix this, as the player shouldn't have gear at that point.