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Alpha Version 0.41 Release Notes

DanDan
edited January 1 in Insignificant
Kickstarter Update Link
https://www.kickstarter.com/projects/significant/insignificant/posts/1745548

The Kickstarter update contains videos, images and general info about the release.

Alpha Version 0.41 Release Notes

Features:

Underwater Travel
Magic System and Spell Creation
Compendium featuring a World Map and Tutorial
Tamagacha
NPC combat
Virtual Reality Mode (plug in your VR Headset and activate VR mode in the options menu)
Configuration Options, including Difficulty Options (partial)
Character Creation
Combat
First Person/Third Person Modes (v key or click right stick by default)
Music and Sound Effects
Controller and Mouse/Keyboard Support
Interactive NPCs, Doors and Items
Day/Night Cycle
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In Development:

Areas and Items, including most Reward Items
Code optimization, and general polishing of UI and game assets
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Addressed Issues:

Underwater travel has been added.
For now, Underwater travel is available from the beginning of the game, however this will not be the case in future updates.
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Known Issues:

Underwater surface effect does not cover the full body of water in The Lonely Lake area. Will be fixed in version 0.42.

Framerate issues due to a lack of optimization in NPCs and lighting.

Carrot, an Onion Knight, freaks out if he is killed while he is still wearing his hat. He'll stop once it's stolen.

The Loading Screen is offset in some areas and does not appear in VR mode. This should not cause any gameplay issues but is being fixed for a later version.

Some ground colliders do not align properly with the ground, making the lower parts of character models appear to sink below the ground. This is a fault in the terrain engine we're using, and we're looking into a solution.

If you equip gear before entering character creation, that gear will not display properly until leaving the area or re-equipping the gear. We might not fix this, as the player shouldn't have gear at that point.
If you experience any other issues please submit a bug report.
This discussion has been closed.