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Beta Version 0.5 Release Notes

edited February 2017 in Insignificant
Kickstarter Update Link

The Kickstarter update contains videos, images and general info about the release.

Beta Version 0.5 Release Notes


Underwater Travel
Magic System and Spell Creation
Compendium featuring a World Map and Tutorial
NPC combat
Virtual Reality Mode (plug in your VR Headset and activate VR mode in the options menu)
Configuration Options, including Difficulty Options (partial)
Character Creation
First Person/Third Person Modes (v key or click right stick by default)
Music and Sound Effects
Controller and Mouse/Keyboard Support
Interactive NPCs, Doors and Items
Day/Night Cycle

In Development:

Certain story progression elements
Certain Mancy tomes for unlocking Mancies
Items, including most Reward Items
Code optimization, and general polishing of UI and game assets

Addressed Issues:

Turtles have been added to Lakes and Rivers.
Items which grant buff effects while worn.
Aquamancy, aquire the tome from the sunken facility.
Added an underwater dash move, press the sprint button while moving underwater.
Increased Underwater Visibility.
Fixed an error in the Start Points surrounding the Lake area.
Fixed several visual and scripting errors.

Known Issues:

The Wolf's charge move is disabled in this version. Will be fixed in the next version.

The underwater effect remains when exiting the water in some instances, but it updates shortly thereafter. Will be fixed in the next version.

The Bubble Barbut spawns in midair, but can still be obtained. Will be fixed in the next version.

Framerate issues due to a lack of optimization in NPCs and lighting.

Carrot, an Onion Knight, freaks out if he is killed while he is still wearing his hat. He'll stop once it's stolen.

The Loading Screen is offset in some areas and does not appear in VR mode. This should not cause any gameplay issues but is being fixed for a later version.

Some ground colliders do not align properly with the ground, making the lower parts of character models appear to sink below the ground. This is a fault in the terrain engine we're using, and we're looking into a solution.

If you equip gear before entering character creation, that gear will not display properly until leaving the area or re-equipping the gear. We might not fix this, as the player shouldn't have gear at that point.
If you experience any other issues please submit a bug report .
This discussion has been closed.