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Beta Version 0.51 Release Notes

edited April 2017 in Insignificant
Kickstarter Update Link

See the Kickstarter update for videos, images as well as our thoughts about the release.

Beta Version 0.51 Release Notes


Underwater Travel
Magic System and Spell Creation
Compendium featuring a World Map and Tutorial
NPC combat
Virtual Reality Mode (plug in your VR Headset and activate VR mode in the options menu)
Configuration Options, including Difficulty Options (partial)
Character Creation
First Person/Third Person Modes (v key or click right stick by default)
Music and Sound Effects
Controller and Mouse/Keyboard Support
Interactive NPCs, Doors and Items
Day/Night Cycle

In Development:

Certain story progression elements
Certain Mancy tomes for unlocking Mancies
Items, including most Reward Items
Code optimization, and general polishing of UI and game assets

Addressed Issues:

The Wolf's AI has been improved; he will now engage the player more directly.

The Duplicator's Scanner attack has been improved; it features better animation and is now more challenging to avoid.

The Bubble Barbut will no longer get stuck in midair after defeating the Lake Guardian.

The underwater effect no longer remains active when exiting the water.

The Loading screen should no longer be offset in any areas.

Improved the stability of onscreen UI.


Known Issues:

Framerate issues due to a lack of optimization in NPCs and lighting.

Carrot, an Onion Knight, freaks out if he is killed while he is still wearing his hat. He'll stop once it's stolen.

Some ground colliders do not align properly with the ground, making the lower parts of character models appear to sink below the ground. This is a fault in the terrain engine we're using, and we're looking into a solution.

If you equip gear before entering character creation, that gear will not display properly until leaving the area or re-equipping the gear. We might not fix this, as the player shouldn't have gear at that point.
If you experience any other issues please submit a bug report .
This discussion has been closed.