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Magic System and Spell Creation
Compendium featuring a World Map and Tutorial
Virtual Reality Mode (plug in your VR Headset and activate VR mode in the options menu)
Configuration Options, including Difficulty Options (partial)
First Person/Third Person Modes (v key or click right stick by default)
Music and Sound Effects
Controller and Mouse/Keyboard Support
Interactive NPCs, Doors and Items
Certain story progression elements
Certain Mancy tomes for unlocking Mancies
Items, including most Reward Items
Code optimization, and general polishing of UI and game assets
The Skunk and Raccoon enemies have been added.
Attack AI has been adjusted for all enemies.
Several enemies have been given projectile attacks.
All enemies will now ragdoll upon dying, responding to any physics input.
Enemy spawn locations have been adjusted in most areas.
If you experience any other issues please submit a bug report .
All enemy projectiles make a water splash sound instead of an appropriate sound.
Framerate issues due to a lack of optimization in NPCs and lighting.
Carrot, an Onion Knight, freaks out if he is killed while he is still wearing his hat. He'll stop once it's stolen.
Some ground colliders do not align properly with the ground, making the lower parts of character models appear to sink below the ground. This is a fault in the terrain engine we're using, and we'll fix this if we can find a solution that doesn't require us to redo all of the terrain in the game.
If you equip gear before entering character creation, that gear will not display properly until leaving the area or re-equipping the gear. We might not fix this, as the player shouldn't have gear at that point.