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Unique Items Inspired By Kickstarter Backers
Magic System and Spell Creation
Compendium featuring a World Map and Tutorial
Virtual Reality Mode (plug in your VR Headset and activate VR mode in the options menu)
Configuration Options, including Difficulty Options (partial)
First Person/Third Person Modes (v key or click right stick by default)
Music and Sound Effects
Controller and Mouse/Keyboard Support
Interactive NPCs, Doors and Items
Certain story progression elements
Certain Mancy tomes for unlocking Mancies
Code optimization, and general polishing of UI and game assets
Additional Character Customization Options
Items now have the chance to spawn as Unique. Unique items will have special bonuses which are different for each type of item.
All Kickstarter items have been added to the game.
Additional changes have been made to the damage formula, as well as stat progression for the player and enemies.
Obtainable Item locations have been adjusted across all levels.
More Items have been added to certain levels.
If you experience any other issues please submit a bug report .
In menus which display multiple columns within the Compendium, there is currently no functionality to the second column, but there definitely should be.
Some UI prompts display incorrect text (for instance, "Equip" when the text should read "Unequip").
For older game saves, items will be randomized due to unavoidable changes in The Code. This shouldn't cause any gameplay harm, but if you encounter any issues with these strange randomized items, beginning the game again or equipping new items will most likely solve them.
All enemy projectiles make a water splash sound instead of an appropriate sound.
Framerate issues due to a lack of optimization in NPCs and lighting.
Carrot, an Onion Knight, freaks out if he is killed while he is still wearing his hat. He'll stop once it's stolen.
Some ground colliders do not align properly with the ground, making the lower parts of character models appear to sink below the ground. This is a fault in the terrain engine we're using, and we'll fix this if we can find a solution that doesn't require us to redo all of the terrain in the game.
If you equip gear before entering character creation, that gear will not display properly until leaving the area or re-equipping the gear. We might not fix this, as the player shouldn't have gear at that point.