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Beta Version 0.55 Release Notes

edited November 2017 in Insignificant
Kickstarter Update Link

See the Kickstarter update for videos, images as well as our thoughts about the release.

Beta Version 0.55 Release Notes


Roughshod-Yet-Strangely-Charming Papercraft UI Design
Unique Items Inspired By Kickstarter Backers
Underwater Travel
Magic System and Spell Creation
Compendium featuring a World Map and Tutorial
NPC combat
Virtual Reality Mode (plug in your VR Headset and activate VR mode in the options menu)
Configuration Options, including Difficulty Options (partial)
Character Creation
First Person/Third Person Modes (v key or click right stick by default)
Music and Sound Effects
Controller and Mouse/Keyboard Support
Interactive NPCs, Doors and Items
Day/Night Cycle

In Development:

Certain story progression elements
Certain Mancy tomes for unlocking Mancies
Code optimization, and general polishing of game assets
Additional Character Customization Options

Addressed Issues:

Updated the Hotbar to correctly show the states of activation as well as improve overall readability.

Fixed a Projectile Spell issue which caused the audio to play incorrectly.

Fixed an issue with the Stun status effect which allowed players to continue attacking when stunned.

Fixed an issue where incorrect icons were appearing, and replaced all icons with new ones.

When not in VR mode, the Titan Health Bar will appear on the HUD instead of above the enemy's HEAD.

Titan weakpoint indicators appear on top of the Titan Health Bar.

Redesigned regular mob Health Bars, which now display the percentage health as well as their name and level.

Repositioned regular mob Health Bars above their heads.

Pop-Up Damage Numbers now appear based on the impact point of the associated attack.

In menus which display multiple columns within the Compendium, the second column now functions.

Some UI prompts were displaying incorrect text (for instance, "Equip" when the text should read "Unequip").

Fixed an issue with Void Armor not loading textures properly.

Fixed an issue which caused enemies to chase the player forever.

Fixed a positioning issue with a few spawn points.

Redesigned the wastebasket, and disabled the physics on it as well. It's now too heavy to move.

Known Issues:

For older game saves, items will be randomized due to unavoidable changes in The Code. This shouldn't cause any gameplay harm, but if you encounter any issues with these strange randomized items, beginning the game again or equipping new items will most likely solve them.

All enemy projectiles make a water splash sound instead of an appropriate sound.

Framerate issues due to a lack of optimization in NPCs and lighting.

Carrot, an Onion Knight, freaks out if he is killed while he is still wearing his hat. He'll stop once it's stolen.

Some ground colliders do not align properly with the ground, making the lower parts of character models appear to sink below the ground. This is a fault in the terrain engine we're using, and we'll fix this if we can find a solution that doesn't require us to redo all of the terrain in the game.

If you equip gear before entering character creation, that gear will not display properly until leaving the area or re-equipping the gear. We might not fix this, as the player shouldn't have gear at that point.

Multiple Talk Triggers do not display properly. If triggering dialogue from Mother before previous dialogue has ended, it will look a little bit strange.
If you experience any other issues please submit a bug report .
This discussion has been closed.